AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in the US for Q3 2022
In Q3 2022, fidget toy games on Android saw varying performance in the US. Notable trends include fluctuating revenue and active user counts across top apps like Slime it: Slime Game Simulator and Marble ASMR.
In the third quarter of 2022, the top fidget toy games on the Android platform in the United States exhibited diverse performance metrics. Here, we break down the weekly revenue, downloads, and active user trends for the top 5 applications in this category.
Slime it: Slime Game Simulator from Hapy Games showed a decreasing trend in weekly revenue, starting at approximately $3.8K in late June and dropping to around $643 by the end of September. Weekly downloads peaked at around 3.2K in mid-July, with several weeks of no downloads recorded in August and September. Active users saw a decline from nearly 19.4K at the beginning of the quarter to about 11.3K by the end.
Antistress - relaxation toys by JindoBlu demonstrated a more stable performance. Weekly revenue increased from $290 at the start of the quarter to a peak of $439 in early August, before stabilizing around $277 at the end of September. Downloads saw a significant spike mid-quarter, reaching up to 55.9K in early August. Active users also grew from approximately 77.9K to a peak of 115.4K in late July, before settling around 84K towards the end of the quarter.
Marble ASMR, published by Rollic Games, launched in mid-August and quickly gained traction. Weekly revenue started at $233 in early September and rose to about $2.7K by the end of the month. Downloads surged from 12.5K in the first week to 87.6K by the last week of September. Active users followed a similar trajectory, starting at approximately 12.1K and climbing to 155K by the end of the quarter.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD experienced a decline in active users over the quarter, from about 25.2K at the end of June to 16.1K by mid-September, with a slight recovery to 18.3K at the end of the month. The app’s weekly revenue was minimal, peaking at $92 in late June and dropping to zero by mid-July.
Lastly, Fidget Spinner by Ketchapp had a relatively low but steady performance. Revenue fluctuated slightly, peaking at $31 in mid-September. Active users remained consistent, starting at around 541 in late June and ending at 406 in late September.
For more detailed insights and data on these applications, visit Sensor Tower.